PRIZM 4.0DSTA
A DSTA design systemPreview

A design system for command and control and enterprise.

Shared component primitives, two design languages, four theme variants. Built on Base UI and Tailwind. Engineered for developers and AI.

New in 4.0 · C3-only

Liquid glass for command and control

A translucent surface treatment for floating panels in C3 products. Operators stay oriented to the map, feed, or canvas behind a panel rather than having it occluded. Two tiers, both light and dark, all baked into the system.

C3DSTAONLINE
Sector 7-G

3 units on station · 2 inbound. Glass keeps the map visible while you review.

Built differently

PRIZM 4.0 is structured around three principles that make it work for both human and AI consumers.

AI-bootstrappable

A root PRIZM.md, top-level llms.txt, and per-component context files let an LLM understand and use the system end-to-end.

Two products, one foundation

C3 and Enterprise share component primitives but maintain distinct design languages — light and dark each, all baked into the docs.

Air-gap ready

Self-hosted fonts, no CDN dependencies, offline release tarballs. Works the same on the public internet and inside a secured environment.

Alignment

Check how on-system you are

The PRIZM Checker scores a product against PRIZM across five axes — tokens, adoption, fidelity, composition, and accessibility — and hands back a ranked fix list, not just a grade. Paste a component for an instant read, scan a GitHub repo, or install the skill for the full audit inside Claude.

TokensAdoptionFidelityCompositionAccessibility
Open the checker